VS 13: Featuring Devastor

Hi. Recently I’ve been demoing this fantastic multiband distortion plugin, Devastor. It’s the first distortion unit I’ve come across that can sound good on pretty much any source or occasion. It’s almost impossible to not add a raw vintage quality to the sound you put it on to and the filters sound great. (And add some really cool movement when automated.) All in all I’m definitely blown away with it so far.

So while I normally try to use native Renoise FX and freebies only, this week I couldn’t resist throwing Devastor into the equation. And the sound we’re using is a recording I’ve made a while ago. It’s just a short clip of a mate doing some pwnzing on an archaic handheld game thing.

To start it off, I’m using CDP blur as usual. It smears the wavecycles nicely and transforms the arcade melody into a morphing textural sound.

At this point it would be a crime to not transpose the sound down and that’s what I’m doing. 28 semitones.

Eerie, right? Transposing down usually works great because you get some extra melodies/harmonies from the high upper partials (which are not percieved on high frequencies) that are being transposed down and obviously lower playback speed works better for evolving soundscape kind of stuff.

Next up, it’s Devastor time. I didn’t take note of my exact configuration here but it’s basically 3 copies of the distorted signal filtered in a certain serial/parallel lp/hp/bp etc. combo. I’m automating the cutoff of filters. It’s messy trying to type it out but if you give Devastor a go, you’ll see it’s really convenient to set up & automate. I also add some reverb & delay here.

This one is the final sample of this week. But for those who enjoy subtler ambiences, I’ve added an alternative ending.

What happens next is the sample above being rendered out first (so that the reverb and delays also get processed) and then getting imported back into the project. Then it’s processed with CDP’s filter bank. As usual my technical knowledge here is quite lacking but I believe the filter bank process works like a comb filter or a resonator. In any case it can add a totally different tonality to any kind of sample you throw at it so it’s one of my favourite processes in CDP. Here’s how that sounds (It’s also transposed down 3 semitones beforehand):

That’s it. Some inharmony to break it up a little. You can get tons of variations with the CDP filter bank so experimentation is the key here.

All right, that’s all for this week. I hope you like the sounds. As always, all sounds are free to download, comments & feedback appreciated.