Tag Archives: stretch

Vorpal Sounds 11

Hi. I realized most of my sounds turn out to be on the darker side of things so this week I’ve chosen a more positive vibe to begin with. This sound is from BluMarTen’s fantastic sample pack: JungleJungle. It’s a great collection, and it’s free, so make sure you grab it if you haven’t already.

First thing I intend to do here is shaping the envelope of the sound. Doing that before you start processing can help achieve interesting results. And for that I just reverse the sound and fade out the ending a little. CDP has similar functionality but this time I just went for Renoise as it’s much faster.

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Vorpal Sounds 10

Hi. Last week, Sonniss.com posted a pack of 10GB+ high-quality game audio samples. I haven’t gone through all yet but there are some nice sounds in there, so check it out if you’re interested.

Anyhow, this episode’s starting sound is a zipper sample straight out of that pack.

To get things going, I’m using one of my sound design workhorses in CDP, blur. It transforms the zipper sample into a sweet textural sort of sound. The “points” & “overlap” settings help with defining and controlling the details of the blurry motion. There are no rules here, as far as I can understand, so I just go by trial & error when setting them.

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VS 8: Pre-Enveloping

Hello. Pre-enveloping. Silly term right? You’ll hopefully see (and hear) what I’m talking about soon. I didn’t have a specific goal in mind this week but as I was messing around, I got lucky and came up with a concept. And a sound of course.

And here’s how it started. A random sample taken from a field recording I’ve made a while ago. It’s a short metallic hit. No big deals here.

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VS 6: Incidental Sounds

Hello. In this episode of Vorpal Sounds, we’ll have a go at making some incidental sounds. My definition isn’t probably very accurate but the idea of an incidental sound for me is something that’s not really musical but still supports the track’s structure by adding a little bit of freeform texture or ambience. I’m fascinated by these type of sounds but being overly analytical, I usually struggle to just pull some random samples into a song. So this sort of process is something that can sometimes yield cool results for that purpose.

Right, let’s get started now. The sample here is a little snippet from a movie. It’s short but has a nice mix of atmospherics and foley.

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