Tag Archives: renoise

CDP Interface Tool Installation Guide (for Renoise)

CDP is Composer’s Desktop Project, a sound design tool with tons of different programs for manipulating and processing sounds. A while ago, developers have generously decided to make it free and soon after, Afta8 and Djeorek on Renoise forums made a great tool for using it inside Renoise. (Thanks again guys!) I have done many tutorials covering it, but not one for setting it up – until now! (This is for Windows & Mac, see this post on Renoise blog for Linux.)

So let’s get down to it. I’ll try to keep this simple & concise.

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VS 23: Combining Two Approaches

Hello everyone. Today, I’ll try to demonstrate how combining two simple approaches can easily create a more refined or sophisticated output. This is something I’ve noticed over time: Trying too hard inside a certain workflow can be counter-productive after some point and sometimes it’s much easier and effective to mix things up a little. The two elements I’m talking about here are the standard sampler options in Renoise and a couple simple CDP processes. So, let’s get started.

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VS 22: Sound Design Guidelines for Redux/Renoise

Hi. After a while, I’m back with a new tutorial. This post’s concept is really simple: A basic field recording, minimally edited with CDP, chopped up, and processed live inside Redux. But even such a modest setup can yield a lot of cool sounds, just by using fundamental processing techniques. We’ll see how.

Download the Redux patch here.

Download all this week’s samples here.

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A New(ish) Track

Here’s something I’ve done a few months ago. Kind of a crossbreed between drum & bass and it’s halfstep variant. (Refuse to use that hipster word!) Meant to rework it a little bit but never got around to doing it for some reason. So today I figured I should just let it go. It is a free download so grab it if you like it.

Some extra notes for the readers of my blog: All basses done inside Renoise using single cycle waveforms and pretty much all other sounds are CDP. I know I’ve been slacking lately but I just got back from holiday and planning to do some new posts soon!

-Emre.

VS 21: Processing a Bass Sample in Redux

Hi. This week, we’ll be doing more bass stuff. I posted my last tutorial on Renoise & DOA forums and it’s gotten some real nice responses which made me a happy monkey! Thanks folks! The routing paradigm of Renoise/Redux also raised some questions and caused a bit of confusion for some of the newcomers. I’ll admit it can indeed get messy sometimes and I’d much rather have a signal routing system like Reaper or Ableton. But at the end of the day every software has it’s ups & down. The creative workflow of Renoise is unparalleled for me so I can live with it’s quirks just fine.

Here’s this week’s scenario: A fellow Redux user experiments with the techniques demonstrated in my last post and comes up with some sounds. He also has a few problems understanding the signal flow so he slightly misses the spot for some of the routings. I try to help him out a bit and once I’m done I realize I’ve got pretty good content for a new blog post. So there we go.

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VS 20: Redux Bass Part 1

Hello. As you may have heard, Renoise team recently released the Redux sampler. I’m really fond of this great instrument (that I even made a small post about it) so I’ve decided to change my blog post format a little to keep things Redux compatible as much as possible. With Redux being a VST instrument, that will ensure that I reach a greater amount of people and hopefully have more helpful content. This little change resulted in a much longer post than my usual but I hope it translates well to anyone who takes time to read it. To keep up with this tutorial, you need Redux of course (or Renoise, once it’s updated). Camel Crusher, a great freebie distortion/saturation unit, is optional.

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