Tag Archives: redux

VS 24: Programming Breakbeats in Renoise/Redux

Hi. It’s time for a new tutorial. This one is a method of programming and processing breakbeats in Renoise/Redux. This has been on my mind for a long time but I’m actually glad I haven’t done it before as there’s a very cool change that came with Redux (or Renoise 3.1) which makes this whole process really fast, fun & straightforward. I’m talking about the ability to “Render to Phrase” and I’ll get into more detail about this great function below. Make sure you check out the project file if you aren’t sure how any of the following steps work.

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VS 22: Sound Design Guidelines for Redux/Renoise

Hi. After a while, I’m back with a new tutorial. This post’s concept is really simple: A basic field recording, minimally edited with CDP, chopped up, and processed live inside Redux. But even such a modest setup can yield a lot of cool sounds, just by using fundamental processing techniques. We’ll see how.

Download the Redux patch here.

Download all this week’s samples here.

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VS 21: Processing a Bass Sample in Redux

Hi. This week, we’ll be doing more bass stuff. I posted my last tutorial on Renoise & DOA forums and it’s gotten some real nice responses which made me a happy monkey! Thanks folks! The routing paradigm of Renoise/Redux also raised some questions and caused a bit of confusion for some of the newcomers. I’ll admit it can indeed get messy sometimes and I’d much rather have a signal routing system like Reaper or Ableton. But at the end of the day every software has it’s ups & down. The creative workflow of Renoise is unparalleled for me so I can live with it’s quirks just fine.

Here’s this week’s scenario: A fellow Redux user experiments with the techniques demonstrated in my last post and comes up with some sounds. He also has a few problems understanding the signal flow so he slightly misses the spot for some of the routings. I try to help him out a bit and once I’m done I realize I’ve got pretty good content for a new blog post. So there we go.

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VS 20: Redux Bass Part 1

Hello. As you may have heard, Renoise team recently released the Redux sampler. I’m really fond of this great instrument (that I even made a small post about it) so I’ve decided to change my blog post format a little to keep things Redux compatible as much as possible. With Redux being a VST instrument, that will ensure that I reach a greater amount of people and hopefully have more helpful content. This little change resulted in a much longer post than my usual but I hope it translates well to anyone who takes time to read it. To keep up with this tutorial, you need Redux of course (or Renoise, once it’s updated). Camel Crusher, a great freebie distortion/saturation unit, is optional.

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Redux is out!

So a few days ago Redux was finally released. For those aren’t familiar with it, it’s basically a Renoise 3 instrument in VST/AU format. Or in more general terms, a sampler on steroids. On top of great modulation & FX routing capabilities it also features a fantastic phrase sequencer where you can go crazy with melodies, rhythms, arpeggios, chords, edits, unique tracker sample effects and whatnot. I really like this idea especially for people using a normal DAW instead of Renoise as you can pretty much get the best of both worlds in this system. So I definitely recommend you check it out and see for yourself. The demo is fully functional apart from a periodic subtle hiss and it’s packed with great sounding factory content.

Being a Renoise-head, I probably won’t be using it too often, but it will still be great to have on hand for visual projects where I’m obliged to use Reaper for video support. In that scenario I expect it to be much better than ReWire.

But of course there are other implications, for my blog at least. Once Renoise gets updated with all the goodies, any sound one can get out of Renoise will be convertible for any DAW which is bloody fantastic to say the least! I haven’t tested this throughly yet but I will definitely be moving this direction where I demonstrate how I approach making a sound, keeping it all Renoise (and maybe some freebie VST’s) and finally posting it in Redux format (in addition to wave sample of course) so that everyone can download and play around with it as they like. It’s not too different from what I’m doing right now but with this small tweak it could be much more helpful and convertible as opposed to just handing out the end product as a wave sample. I’ll try and get this to happen ASAP.

So that’s pretty much it. Kudos to the Renoise team for making such a fantastic product and offering it for a very generous price. For me it’s the best musical instrument ever created and I’ll be spending hours and hours on it for sure.

Big ups!