Hi. This week, we’ll be doing more bass stuff. I posted my last tutorial on Renoise & DOA forums and it’s gotten some real nice responses which made me a happy monkey! Thanks folks! The routing paradigm of Renoise/Redux also raised some questions and caused a bit of confusion for some of the newcomers. I’ll admit it can indeed get messy sometimes and I’d much rather have a signal routing system like Reaper or Ableton. But at the end of the day every software has it’s ups & down. The creative workflow of Renoise is unparalleled for me so I can live with it’s quirks just fine.
Here’s this week’s scenario: A fellow Redux user experiments with the techniques demonstrated in my last post and comes up with some sounds. He also has a few problems understanding the signal flow so he slightly misses the spot for some of the routings. I try to help him out a bit and once I’m done I realize I’ve got pretty good content for a new blog post. So there we go.
Hello. For the last couple of sound design posts I’ve been focusing away from CDP a bit and featuring other great Renoise tools, Morphsynth & Offline Filter. So keeping up with that trend, I figured this week would be a good time to introduce another fantastic Renoise instrument, Padsynth. (Check out the forum thread to update it for R3.) Padsynth is an additive sound generator that’s capable of making pad-like sustained sounds which flow smoothly. The sounds you can generate out of it work great in Renoise instruments where you can apply volume envelopes, filters and so forth.