Tag Archives: hilite

Vorpal Sounds 10

Hi. Last week, Sonniss.com posted a pack of 10GB+ high-quality game audio samples. I haven’t gone through all yet but there are some nice sounds in there, so check it out if you’re interested.

Anyhow, this episode’s starting sound is a zipper sample straight out of that pack.

To get things going, I’m using one of my sound design workhorses in CDP, blur. It transforms the zipper sample into a sweet textural sort of sound. The “points” & “overlap” settings help with defining and controlling the details of the blurry motion. There are no rules here, as far as I can understand, so I just go by trial & error when setting them.

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Vorpal Sounds 3

Hi. I’ve been a little busy with some construction work in the studio lately but being almost done with it, I figured I could make a new post.

I have been abusing “fastconv” in the last 2 posts so I wanted to change things up using “vocode” under the category “formants” this time. Now I’m not very well acquainted with the technical details of the CDP process as usual but vocoding is traditionally used for talking synth-like effects (Kraftwerk, Daft Punk, etc.) Nowadays they seem to make a comeback to process and mangle all sorts of different sounds and get unexpected timbres.

So I was hoping to go for that kind of effect. My 1st sound was a random field recording I’ve done with my Zoom H4n. I don’t exactly remember what the object was but it’s basically a random metallic hit. I believe I’ve transposed it down 6 semitones beforehand.

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