Tag Archives: extend

VS 9: Layering

Hi. Layering is a quite important concept in sound design and it’s not something I’ve covered much yet. There are two reasons for that. First I’m not very good at it :-) Second, it’s something I usually do in context.

I think the second point is interesting as I prefer any kind of sample to be quite stripped down and basic, so that I can layer, process and tweak as necessary inside a track’s context. But general trend seems to be on the opposite side: People seem to want really “produced” and “full” sounding stuff.

Nevertheless, I still plan to stay on the building block approach most of the times. But this week we’ve got some layering to do. Not to get a super produced sound, but to make it a bit more interesting.

All right, that’s too much talk already. This week’s journey through sound begins with a clip that I’ve sampled from an old record.

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VS4: A Handful of Snares

Hi. I’m back with another tutorial. I’ve been making quite atmospheric sounds for the first three episodes so I wanted to mix things up a little in this 4th part.

So let’s get down to it. This time we’ll be using a snare drum sample. Nice and simple:

One of my all time favourite sound creation technique has to be making lengthy random sounds and picking the good moments by chopping them up. The great thing about this approach is, using long-term random movements can yield a lot of happy accident moments that you can’t usually produce otherwise. For me, it’s been an endless source material for a huge variety of sounds. (Basses, atmospherics, hits, fx etc.)

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