Tag Archives: cdp

CDP Interface Tool Installation Guide (for Renoise)

CDP is Composer’s Desktop Project, a sound design tool with tons of different programs for manipulating and processing sounds. A while ago, developers have generously decided to make it free and soon after, Afta8 and Djeorek on Renoise forums made a great tool for using it inside Renoise. (Thanks again guys!) I have done many tutorials covering it, but not one for setting it up – until now! (This is for Windows & Mac, see this post on Renoise blog for Linux.)

So let’s get down to it. I’ll try to keep this simple & concise.

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VS 23: Combining Two Approaches

Hello everyone. Today, I’ll try to demonstrate how combining two simple approaches can easily create a more refined or sophisticated output. This is something I’ve noticed over time: Trying too hard inside a certain workflow can be counter-productive after some point and sometimes it’s much easier and effective to mix things up a little. The two elements I’m talking about here are the standard sampler options in Renoise and a couple simple CDP processes. So, let’s get started.

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VS 22: Sound Design Guidelines for Redux/Renoise

Hi. After a while, I’m back with a new tutorial. This post’s concept is really simple: A basic field recording, minimally edited with CDP, chopped up, and processed live inside Redux. But even such a modest setup can yield a lot of cool sounds, just by using fundamental processing techniques. We’ll see how.

Download the Redux patch here.

Download all this week’s samples here.

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VS 14: Birds.

This week I’m using a sound taken from Luftrum’s field recording pack. It’s a free package consisting of 1 GB+ high quality recordings and I suggest that you check it out here. You can either download for free via SoundCloud or choose to donate (which goes directly to Save The Children charity) and get the whole package in one go.

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VS 13: Featuring Devastor

Hi. Recently I’ve been demoing this fantastic multiband distortion plugin, Devastor. It’s the first distortion unit I’ve come across that can sound good on pretty much any source or occasion. It’s almost impossible to not add a raw vintage quality to the sound you put it on to and the filters sound great. (And add some really cool movement when automated.) All in all I’m definitely blown away with it so far.

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VS 12: A Random Pick

Hi. This week (these last couple of weeks actually) I wasn’t feeling overly creative. But I didn’t want to skip my weekly post so I decided to start with a totally random sample out of my library, mess with it and see what happens. It went all right. So without further ado, here’s this week’s random sound:

I have no idea where that sample comes from. And it’s not exactly a high quality one. (You can hear the weird clicks and stuff.) But rules are rules.

To get the ball rolling, I’ve started with pvoc. It’s CDP’s resynthesis process and sometimes can sound pretty cool. I used to use it a lot but recently I haven’t been very lucky. My particular settings here pretty much work like a highpass filter. I’m not really sure if it’s exactly a hipass filter, but to my ears it sounds a bit more natural in this situation.

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Vorpal Sounds 11

Hi. I realized most of my sounds turn out to be on the darker side of things so this week I’ve chosen a more positive vibe to begin with. This sound is from BluMarTen’s fantastic sample pack: JungleJungle. It’s a great collection, and it’s free, so make sure you grab it if you haven’t already.

First thing I intend to do here is shaping the envelope of the sound. Doing that before you start processing can help achieve interesting results. And for that I just reverse the sound and fade out the ending a little. CDP has similar functionality but this time I just went for Renoise as it’s much faster.

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