Hi. This week, we’ll be doing more bass stuff. I posted my last tutorial on Renoise & DOA forums and it’s gotten some real nice responses which made me a happy monkey! Thanks folks! The routing paradigm of Renoise/Redux also raised some questions and caused a bit of confusion for some of the newcomers. I’ll admit it can indeed get messy sometimes and I’d much rather have a signal routing system like Reaper or Ableton. But at the end of the day every software has it’s ups & down. The creative workflow of Renoise is unparalleled for me so I can live with it’s quirks just fine.
Here’s this week’s scenario: A fellow Redux user experiments with the techniques demonstrated in my last post and comes up with some sounds. He also has a few problems understanding the signal flow so he slightly misses the spot for some of the routings. I try to help him out a bit and once I’m done I realize I’ve got pretty good content for a new blog post. So there we go.
Hello. As you may have heard, Renoise team recently released the Redux sampler. I’m really fond of this great instrument (that I even made a small post about it) so I’ve decided to change my blog post format a little to keep things Redux compatible as much as possible. With Redux being a VST instrument, that will ensure that I reach a greater amount of people and hopefully have more helpful content. This little change resulted in a much longer post than my usual but I hope it translates well to anyone who takes time to read it. To keep up with this tutorial, you need Redux of course (or Renoise, once it’s updated). Camel Crusher, a great freebie distortion/saturation unit, is optional.
Hello. Recently, CDP tool’s creator afta8 posted a brand new tool: Offline Filter. It’s a niffty little tool that offers 4 different filter types, built-in cutoff envelope controls and 2 great sounding distortions. It works offline which means a different (and cool) workflow for mangling sounds. As in working with CDP. Definitely give it a try if you’re a Renoise user. And thanks afta8 for another smasher!
Hi. I’m back with another tutorial after a week’s break. As I haven’t been in a CDP mood recently I figured I’d try something different this time and decided to focus on another favourite sound design area of mine: Basses. Renoise has a lot to offer in terms of bass production and I will probably visit this subject pretty often in the future. But today I am exploring MorphSynth which is a synthetic sound generation tool for Renoise. I am new to using it but I really like it.