Renoise CDP tool updated (And a tutorial to follow)

Updated a while ago, that is. And it brings more goodies to table. Get the update here:

Biggest change is, pretty much all processes are supported now. Even though I haven’t had time to dig into it throughly yet, I definitely had some instant new favorites (fastconv, psow etc.) There is also a new sample management system which makes combining different inputs and trying out variations a bit easier.

Another change is, you can now use Renoise envelopes for breakpoints. Sure, sounds great but I haven’t used it that much yet. I generally should look into using breakpoints more often anyway. CDP is so huge it’s easy to get overloaded even before you start doing basic modulations.

So if you don’t have it yet, get it. If you have no idea what I’m talking about, check out this introductory post (Which is also pretty geeky in itself but should give you an overview, hopefully.)

As a bonus, I’m gonna follow up this post with a little bit of a sample mangling walkthrough using the new fastconv tool. Fastconv is basically convolution using CDP. It can sound very interesting when you find the right sounds to combine. I usually use it to get abstract, ambient-ish sounds. You should probably get similar results using convolution plugins but for me there’s something special about working offline in the CDP tool. I’ll try to demonstrate how that works in the 2nd part of the post.

Here’s part 2