Hi. It’s time for a new tutorial. This one is a method of programming and processing breakbeats in Renoise/Redux. This has been on my mind for a long time but I’m actually glad I haven’t done it before as there’s a very cool change that came with Redux (or Renoise 3.1) which makes this whole process really fast, fun & straightforward. I’m talking about the ability to “Render to Phrase” and I’ll get into more detail about this great function below. Make sure you check out the project file if you aren’t sure how any of the following steps work.
Hi, I’m really a fan Secret Soundcloud which is a series of mixes featuring some of the coolest underground dnb & bass music. In Vol. 26 they’ve been so kind to include my track Gathering as the opener of this great 30 minute set and I strongly suggest you give it a spin below:
Many of the featured tracks are available as free downloads, so check the description if you like what you hear.
On a sidenote, I’ve been a bit slow on the blog lately but I have a lot of ideas for new posts so stay tuned!
The Platform Project is a collaboration between Jimmy Dark & DJ Pi where they regularly showcase some great underground drum & bass music and this time they’ve kindly included one of my tracks. It is an awesome mix and if you’d like to check it out, here’s the link:
CDP is Composer’s Desktop Project, a sound design tool with tons of different programs for manipulating and processing sounds. A while ago, developers have generously decided to make it free and soon after, Afta8 and Djeorek on Renoise forums made a great tool for using it inside Renoise. (Thanks again guys!) I have done many tutorials covering it, but not one for setting it up – until now! (This is for Windows & Mac, see this post on Renoise blog for Linux.)
So let’s get down to it. I’ll try to keep this simple & concise.
Hi. A while ago I’ve had the pleasure of making some music & sound design for the 3D point-and-click adventure game “Mirrored” which is out on Steam now:
And the trailer:
It’s a cool little mystery game with some cracking puzzles, so if you are into that kind of thing, I suggest you check it out!
Hello everyone. Today, I’ll try to demonstrate how combining two simple approaches can easily create a more refined or sophisticated output. This is something I’ve noticed over time: Trying too hard inside a certain workflow can be counter-productive after some point and sometimes it’s much easier and effective to mix things up a little. The two elements I’m talking about here are the standard sampler options in Renoise and a couple simple CDP processes. So, let’s get started.
Hi. After a while, I’m back with a new tutorial. This post’s concept is really simple: A basic field recording, minimally edited with CDP, chopped up, and processed live inside Redux. But even such a modest setup can yield a lot of cool sounds, just by using fundamental processing techniques. We’ll see how.