Hi. After a while, I’m back with a new tutorial. This post’s concept is really simple: A basic field recording, minimally edited with CDP, chopped up, and processed live inside Redux. But even such a modest setup can yield a lot of cool sounds, just by using fundamental processing techniques. We’ll see how.
Here’s something I’ve done a few months ago. Kind of a crossbreed between drum & bass and it’s halfstep variant. (Refuse to use that hipster word!) Meant to rework it a little bit but never got around to doing it for some reason. So today I figured I should just let it go. It is a free download so grab it if you like it.
Some extra notes for the readers of my blog: All basses done inside Renoise using single cycle waveforms and pretty much all other sounds are CDP. I know I’ve been slacking lately but I just got back from holiday and planning to do some new posts soon!
Hello. I haven’t been able to post much on my blog lately, mainly for 2 reasons: Holiday and a collaboration project with KV331 Audio on their great instrument SynthMaster. SynthMaster is a versatile hybrid softsynth, capable of subtractive, FM, additive, wavetable synthesis and much more.
Now I’m more of a sampling person for sure but I’ve made an exception for SynthMaster as it’s a cool synth that makes sense to me, especially in terms of workflow. It has it’s quirks like anything else but I must admit it really growed on me over time.
So I’ve made 50 brand new patches for their 2.7 release which brings great new features to the table; highlights being new oscillator algorithms (bend, sync, etc.) and optimized & updated filters. These new sounds are mainly Drum & Bass oriented and will be included in the factory content when the new version rolls out, which I believe to be 3rd of August. So check out my demo below, and if you wanna give SM 2.7 trial a go, here’s the link.
See you around.