Monthly Archives: June 2015

Rain City Riot Remix.

Hello. Here’s another remix I’ve made for a competition a while ago. I haven’t made it into the top tracks this time but still had a good time doing this and I’m making it available as a free download today. It’s somewhat Bhutanese Passport influenced so beware!

That’s all, I hope you like it. And don’t forget to grab a copy if you do.

-Emre.

(Background image by drakh.)

VS 20: Redux Bass Part 1

Hello. As you may have heard, Renoise team recently released the Redux sampler. I’m really fond of this great instrument (that I even made a small post about it) so I’ve decided to change my blog post format a little to keep things Redux compatible as much as possible. With Redux being a VST instrument, that will ensure that I reach a greater amount of people and hopefully have more helpful content. This little change resulted in a much longer post than my usual but I hope it translates well to anyone who takes time to read it. To keep up with this tutorial, you need Redux of course (or Renoise, once it’s updated). Camel Crusher, a great freebie distortion/saturation unit, is optional.

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A Small Change

Hello. When I started this blog a while ago I wasn’t really sure what I would be writing about. I just went with the flow and soon realized that I really enjoy doing regular sound design posts. That resulted in a need for a title and without thinking about it too much I came up with “Exploring Sounds”.

Today things are a bit different for me and I decided a small name change is in order. While I think “Exploring Sounds” is still an OK name, I don’t like the clutter and weight an extra title brings, so I will go on with “Vorpal Sounds” or simply “VS” for my sound design series from now on.

It is definitely not a big deal or anything but I just feel like this should streamline things and hopefully make my sounds easier to find & identify for everyone. It is hard enough to get your content out there as it is so I thought I could get rid of an extra title and simplify things a bit more.

All right, just wanted to do a quick update. I’ll probably break things a few times while trying to update my older posts/links but it should eventually be done. See you soon with a brand new 2 part Redux sound design post!

-Emre.

Redux is out!

So a few days ago Redux was finally released. For those aren’t familiar with it, it’s basically a Renoise 3 instrument in VST/AU format. Or in more general terms, a sampler on steroids. On top of great modulation & FX routing capabilities it also features a fantastic phrase sequencer where you can go crazy with melodies, rhythms, arpeggios, chords, edits, unique tracker sample effects and whatnot. I really like this idea especially for people using a normal DAW instead of Renoise as you can pretty much get the best of both worlds in this system. So I definitely recommend you check it out and see for yourself. The demo is fully functional apart from a periodic subtle hiss and it’s packed with great sounding factory content.

Being a Renoise-head, I probably won’t be using it too often, but it will still be great to have on hand for visual projects where I’m obliged to use Reaper for video support. In that scenario I expect it to be much better than ReWire.

But of course there are other implications, for my blog at least. Once Renoise gets updated with all the goodies, any sound one can get out of Renoise will be convertible for any DAW which is bloody fantastic to say the least! I haven’t tested this throughly yet but I will definitely be moving this direction where I demonstrate how I approach making a sound, keeping it all Renoise (and maybe some freebie VST’s) and finally posting it in Redux format (in addition to wave sample of course) so that everyone can download and play around with it as they like. It’s not too different from what I’m doing right now but with this small tweak it could be much more helpful and convertible as opposed to just handing out the end product as a wave sample. I’ll try and get this to happen ASAP.

So that’s pretty much it. Kudos to the Renoise team for making such a fantastic product and offering it for a very generous price. For me it’s the best musical instrument ever created and I’ll be spending hours and hours on it for sure.

Big ups!

-Emre.

 

VS 19: Padsynth

Hello. For the last couple of sound design posts I’ve been focusing away from CDP a bit and featuring other great Renoise tools, Morphsynth & Offline Filter. So keeping up with that trend, I figured this week would be a good time to introduce another fantastic Renoise instrument, Padsynth. (Check out the forum thread to update it for R3.) Padsynth is an additive sound generator that’s capable of making pad-like sustained sounds which flow smoothly. The sounds you can generate out of it work great in Renoise instruments where you can apply volume envelopes, filters and so forth.

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